The Matrix Revolutions (2003)
Facts
| Directed by | Larry Wachowski and Andy Wachowski |
| Cast | Mary Alice, Tanveer K. Atwal, Helmut Bakaitis, Kate Beahan and Francine Bell |
| Theatrical Release | November 5, 2003 |
| MPAA Rating | R (Restricted) |
About The Matrix Revolutions
Despite the inevitable law of diminishing returns, The Matrix Revolutions is quite satisfying as an adrenalized action epic, marking yet another milestone in the exponential evolution of computer-generated special effects. That may not be enough to satisfy hardcore Matrix fans who turned the Wachowski Brothers' hacker mythology into a quasi-religious pop-cultural phenomenon, but there's no denying that the trilogy goes out with a cosmic bang instead of the whimper that many expected. Picking up precisely where The Matrix Reloaded left off, this 130-minute finale finds Neo (Keanu Reeves) at a virtual junction, defending the besieged human enclave of Zion by confronting the attacking machines on their home turf, while humans combat swarms of tentacled mechanical sentinels as Zion's fate lies in the balance. It all amounts to a blaze of CGI glory, devoid of all but the shallowest emotions, and so full of metaphysical hokum that the trilogy's detractors can gloat with I-told-you-so sarcasm. And yet, Revolutions still succeeds as a slick, exciting hybrid of cinema and video game, operating by its own internal logic with enough forward momentum to make the whole trilogy seem like a thrilling, magnificent dream. -- Jeff Shannon Amazon.com
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User Reviews
Average user review:| "Which creature in the morning goes on four feet, at noon on two, and in the evening upon three?" Riddle of the Sphinx |
It looks like Neo (Keanu Reeves) is going to have to make some Neolithic choices. While the people of Zion prepare for their eminent, annihilation Neo not knowing what the larger picture is the stress his instincts and search for a better solution.
For those people that are not interested in the big solution. We have plenty of action and agent Smith running amok or several moks are not only threatening mankind, but the matrix itself, and even more. It is threatening the machine world.
At one point, Neo finds himself in a subway station which they collect train station, between two worlds; I think that it would have been more dramatic if they had called this construct "The Waiting Room" as that's what they were called in days of old.
The Blu-ray version has all the standard extras including voiceovers picture is a picture and the initial advertisements; most of these extras repeat themselves in other extras.
The Matrix and Philosophy: Welcome to the Desert of the Real (Popular Culture and Philosophy)
November 8, 2008
| A FITTING CONCLUSION |
| A Better Ending After A Muddled Middle |
Whereas "Revolutions" does not come close to the first film in duplicating the originality of the idea, it superbly triumphs the sub-par second film by eliminating much of the philosophical mumbo-jumbo and instead focus on a plot that the average viewer has a chance to understand.
Essentially, two things happen during the course of this film (I liken it to the Lord of the Rings series, where Frodo/Sam do their thing while the rest of Middle Earth fights Sauron): First, the city of Zion braces for (and eventually does engage) the approach machine army. The special effects in the war scenes are pretty incredible...not anything we haven't seen before, but not even as close to as faky as those in "Reloaded". The other plotline sees Neo and Trinity traveling deep into the heart of Machine City, where Neo ultimately has his final confrontation with the seemingly unstoppably Agent Smith. That final showdown is so intense (and so awaited) that it will raise the hairs on the back of your neck!
Overall, then, this film falls somewhere in between the originality of the first installment of the trilogy and the over-the-top sequel. Upon the conclusion of "Revolutions", I (and I consider myself to be an above-average viewer of science fiction) was still a bit confused as to what had exactly transpired, but not the utter sense of confusion I felt after viewing "Reloaded". Instead, "Revolutions" prompted me to check out what people were saying on the Internet, and eventually I did grasp the fundamental concept of what had happened.
So, if you were extremely disappointed by "Reloaded" and vowed to never view another Matrix film ever again, I strongly suggest that you give this one a try, as it completes the story of Neo in way that you can understand (even if it MAY take a little extra help from Internet scribes!). September 2, 2008
| The End of a Trilogy - That's It |
| Not A Revolution, Nor A Revelation |
The remainder of this now flaccid storyline has Zion up crap creek without a paddle, their firepower no match for the hundreds upon thousands of Sentinels about to breach the core of the city. There is something afoot in the Matrix as well - the malicious Agent Smith (Weaving) has proliferated himself throughout the entire system and is more than prepared for a final confrontation with Neo (Reeves). However, Neo is preoccupied with what measures must be taken to ensure the safety and survival of Zion whilst Trinity (Moss) ever-faithfully prepares herself to accompany him on his most perilous mission yet.
As exciting as this apocalyptic final chapter sounds, you know you've lost something when the story completely overwhelms the characters. Neo, Trinity and Morpheus used to be some pretty damned interesting folks. In the film that began it all, Neo was introduced as a cocksure novice who slowly but surely realizes his true potential. Trinity was a strong and admirable yin to Neo's yang, a woman equipped with a lethal combination of beauty and brains. Morpheus was a wise but humble seeker of truth, a teacher not abject to learning from others.
Where the hell did these people go?
They were killed off by one deadly mechanism: FRANCHISE. This was the point at which art was sacrificed for profit and the Wachowskis lost themselves in the high-tech impressionism of computer graphics imaging. What started as a fantastic premise full of possibilities has resorted to eye-candy for the action movie catalog, a by-product of overzealous marketing.
Aside from this noticeable change in the scheme of things is another inexplicable move - the film's grandiose conclusion. Many people will be baffled as well as fuming, the ending leaving more questions with nothing to provide any answers. The most significant resulting quandary is why some of us chose to spend nine dollars on over two hours of visual excess only to be swindled by a cryptic ending. Sorry to say that the entertainment industry has suckered the lot of us once again.
Let's face it - the only real fun to be had here is by the actors and you gotta hand it to Hugo Weaving - he's successfully managed to find himself a character in which he can completely indulge in all its salacious evil. The bad guys always seem to have more fun in overwrought productions such as this and Weaving is clearly having a blast as Smith, cackling and smirking to the hilt while his markedly arched eyebrows and piercing blue eyes consume the screen.
Reeves, on the other hand, puts no more energy into his acting than what's required and let's face it - there isn't much of a requisite for emotion. His designer wardrobe, stylish shades and killer moves are the real showcase and Reeves excels at this but nothing more. Moss retains her cool surface as does Fishburne, along with Pinkett-Smith as the resolute Niobe. Don't expect much to change; these are repeat performances, after all. Mary Alice joins the cast as the Oracle and the presence of a new face in a familiar role is only a bittersweet reminder of Gloria Stuart's passing (a vague explanation was written into the script for why the Oracle appears physically different).
Bottom line: If you're just dying to know how it all ends, go ahead and spend the few bucks to rent it. Just don't expect to be illuminated or amused by it all (or to get your money back!).
June 23, 2008
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